Recover the full Boolean join/create state accessors
Ghidra v1846 · 3cfe190
Both join/create flag families have a complete four-byte statecopy and independent0/1 lifecycles: all eight real settercalls use literal0 or1, and all four real gettercalls test fullEAX. Recover two Macgetter BOOL results and type the four existing setter slots as BOOL; Windows getters alreadyBOOL remain read-only. Preserve selected names, existing voidreturns/slots/conventions and getterzeroformals. All321Mac/203originalWindows codebytes and complete caller/field-ref routes verified. No global/callback/packet/model or behavior change, sibling-name inference, initial-memory/hidden-write invariant, runtime/build or matching gain.
Changes 6, applied together
Set prototype
mac 0x002ccbf1signatureundefined4 MCPSTATE_GetJoinGameSuccess(void)→BOOL MCPSTATE_GetJoinGameSuccess(void)convention__cdeclRetype variable
mac 0x002ccc02 Stack[0x4]typeundefined4→BOOLRetype variable
win 0x00449c60 Stack[0x4]typeundefined4→BOOLSet prototype
mac 0x002ccc16signatureundefined4 MCPSTATE_GetCreateGameSuccess(void)→BOOL MCPSTATE_GetCreateGameSuccess(void)convention__cdeclRetype variable
mac 0x002ccc27 Stack[0x4]typeundefined4→BOOLRetype variable
win 0x00449c80 Stack[0x4]typeundefined4→BOOL