Mac InitDrlgAct: void __fastcc (D2GameStrc* pGame ECX, uint8_t nActNo EDX) prototype
Mac 0x001b00a5 is "undefined (void)", convention unknown. Entry: ESI=ECX (game: [ESI+0x6d], [ESI+0x1c], [ESI+0x7c], stores the new act at [ESI+EDI*4+0xbc]), EBX=EDX used only as a byte (MOVZX EAX,BL / MOVZX EDI,BL = act number, index into the 0xbc act array); no [EBP+n] reads; plain RET 0x001b012e, no result. Caller CLIENT_WarpToAct loads EDX=MOVZX byte [EBP-0x25] and ECX=EBX (game) and CALLs at 0x001afdd8 with no stack args. Same two values as Windows twin 0x0053ac70 void (pGame, char nActNo).
Changes 1, applied together
Set prototype
mac 0x001b00a5signatureundefined InitDrlgAct(void)→void InitDrlgAct(D2GameStrc * pGame, uint8_t nActNo)conventionunknown→__fastcc