Mac SKILLNEC_AssignCurseAiBehavior: void __cdecl (pGame, dwUnused, pUnit, nSkillId)
The Mac body reads [EBP+8] (pGame, passed to AttachCorrectAiFunctionToMonster), [EBP+0x10] (pUnit, checked for type 1 and pUnitData->pAiGeneral at +0x14/+0x28) and [EBP+0x14] (nSkillId, bounds-checked against sgptDataTable skill count, then auratargetstate 0x17/0x1b/0x38 maps to 10/12/11). [EBP+0xc] is never read, and the only caller (SKILLNEC_ApplyCurseToUnit 0x00262ebd) leaves [ESP+4] unset while storing [ESP], [ESP+8] and [ESP+0xc]. Plain RET. Same logic as the Windows twin 0x005c34b0. The Mac arg order differs, so the slot is kept as dwUnused.
Changes 1, applied together
Set prototype
mac 0x00262c64signatureundefined SKILLNEC_AssignCurseAiBehavior(void)→void SKILLNEC_AssignCurseAiBehavior(D2GameStrc* pGame, uint32_t dwUnused, D2UnitStrc* pUnit, int32_t nSkillId)conventionunknown→__cdecl