Name PATH_RemoveUnitCollision's force parameter
Ghidra v1799 · 2663303
A nonzero value makes the function remove collision in cases where it would otherwise return 0: dead or dying players and monsters, and objects with no collision. Its plate already describes this as forced via nParam.
Changes 1, applied together
Rename variable
win 0x00649560 Stack[0x8]namenParam→bForce