REDIVIVUS

Proposals / #600

Name PATH_RemoveUnitCollision's force parameter

applied · by dtchitt · submitted 2026-11-01, applied 2026-11-01

Ghidra v1799 · 2663303

A nonzero value makes the function remove collision in cases where it would otherwise return 0: dead or dying players and monsters, and objects with no collision. Its plate already describes this as forced via nParam.

Changes 1, applied together

  1. Rename variable win 0x00649560 Stack[0x8]

    namenParam→bForce