Type the game parameter of SKILLS_FindUnitsInRange, SKILLS_FreeUnitFindData and SKILLS_ApplyAreaHitAtUnit as SGAMEDATA *
Proposal 482 already retyped this ECX parameter to SGAMEDATA * in v1797, so the int32_t this proposal expects is gone and nothing is left to apply.
The ECX parameter of all three is the game: FindUnitsInRange and FreeUnitFindData load +0x1c (SGAMEDATA.pMemoryPool) from it for server allocations, and ApplyAreaHitAtUnit casts it to (SGAMEDATA *) for SKILLS_ApplyAreaEffect. Each has a single caller (Skills_SrvDoFunc_111_ApplyFetishAura for the first two, Skills_SrvDoFunc_071_IronMaiden_GenericCurse for the third) that passes its own pGame (entry ECX). Same-width retypes; generic nParam1 renamed pGame, chosen names kept.
Changes 4, applied together
Retype variable
win 0x0056c210 ECXtypeint32_t→SGAMEDATA *Rename variable
win 0x0056c210 ECXnamenParam1→pGameRetype variable
win 0x0056c2a0 ECXtypeint32_t→SGAMEDATA *Retype variable
win 0x0056bbc0 ECXtypeint32_t→SGAMEDATA *