Name the warp fade flag of the 0x15 sender and SendReassignPlayer
Ghidra v1799 · 2663303
Packet byte [10] of 0x15 goes to CLIENT_TeleportUnitToPosition's bWarpFade in the client, and this sender's last parameter fills that byte. SendReassignPlayer's last parameter is forwarded here. Captures from a running game show it as 1 when the player is placed at the start position; that shows the value, not what the fade looks like.
Changes 2, applied together
Rename variable
win 0x0053bc10 Stack[0x14]namebParam→bWarpFadeRename variable
win 0x00548010 Stack[0x4]namebParam→bWarpFade