Type the sprite-cache queue operation's object and entry inputs
The EDX parameter of 0x005ff5b0 is already named pEntry, so the rename op no longer matches. The two retypes check out against the asm (ECX = global 0x0089db60 using D2GfxMemoryStrc fields 0xc/0x18/0x14/0x30/0x4c, EDX = entry node using flags/next/prev/lastAccess at 0xc/0x14/0x18/0x10); please resubmit them without the rename.
The sole original caller passes the exact initialized global cache object in ECX and an actual linked-entry node in EDX. The native constructor allocates 5120 entries of 28 bytes; the selector/allocator returns one of those nodes, separately storing its payload at +0. Both producer paths store that node in an opaque owner slot subsequently loaded by the caller. This helper uses cache fields and entry flags/timestamp/links through those exact inputs. Use the existing D2GfxMemoryStrc* and D2SpriteCacheEntryStrc* types, naming generic nParam2 as pEntry. Preserve the chosen names, void return and original two-register fastcall ABI.
Changes 3, applied together
Retype variable
win 0x005ff5b0 ECXtypevoid *→D2GfxMemoryStrc *Retype variable
win 0x005ff5b0 EDXtypeint32_t→D2SpriteCacheEntryStrc *Rename variable
win 0x005ff5b0 EDXnamenParam2→pEntry