Mac DRAW_Overlay_SecondsLeftToGame: __cdecl void (void) (from Windows twin)
Ghidra vmac 111 · 3c6740e
Mac body reads no ECX/EDX/[EBP+n]: it takes the stack-guard value, compares the quest end-timer global with the current time and, while it is running, formats and draws the seconds-left string; it ends with the stack-guard check and plain RET. Windows twin DRAW_Overlay_SecondsLeftToGame 0x0046c060 is void (void).
Changes 1, applied together
Set prototype
mac 0x00080081signatureundefined DRAW_Overlay_SecondsLeftToGame(void)→void DRAW_Overlay_SecondsLeftToGame(void)conventionunknown→__cdecl